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OpenAI Posted 30+ days ago

Systems Integration Engineer, Build Systems | Consumer Devices

Location

San Francisco

Contract

Permanent

Full-time

Salary

$207–365k

Gross per year

Experience

5+ years

Mid-level level

Job summary

Responsibilities

We are looking for an engineer to help evolve OpenAI’s Consumer Products build and continuous integration systems for a fast-growing engineering organization. This role sits at the intersection of developer productivity, build systems, distributed infrastructure, software quality, and on-device…

  • Own and evolve Bazel and yocto-based build and test workflows in a polyrepo environment
  • Design and maintain Starlark rules, macros, toolchains, and integrations that make builds hermetic, reproducible, and easy for teams to adopt
  • Improve CI performance and reliability across Buildkite pipelines, including queue time, build time, cache hit rates, retry behavior, and flake isolation.
  • Build systems that reduce unnecessary CI work through affected-target detection, dependency graph analysis, test selection, caching, batching, and smarter scheduling
  • Unify local and CI development workflows so engineers can reproduce CI behavior, debug build failures, and iterate quickly without learning every detail of the build stack

What they're looking for

  • 5+ years of engineering experience, including significant experience building infrastructure and tooling for developers
  • Hands-on experience with Bazel, Buck, Gradle, or similar build systems, and understand the trade offs of hermetic builds, dependency graphs, caching, sandboxing, and remote…
  • Have built CI systems at scale, especially in environments where build time, queue time, test flakiness, and developer trust materially affect engineering velocity

Tech stack

Read the full job posting

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